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Variant Rule for D&D 5e: Inspiration

The 5th edition of Dungeons & Dragons is, for many people, the best edition of D&D to date. Similar to previous editions, the various systems that make up the rules are separate enough that creating house rules is fairly painless, with the possibility for unforeseen ramifications kept to a minimum. The Dungeon Master's Guide is, in many ways, an enormous collection of house rules, ready to be used or ignored to meet the needs of each play group. These house rules go by the name of "Variant Rules" in the DMG. While a great system, 5e is not without its shortcomings. One common complaint is that despite Inspiration being a good mechanic, the rules for actually gaining Inspiration are far too vague for players to feel that they can reliably recoup it once they spend it. This leads to players simply sitting on their Inspiration until they're at risk of death, and the rules for gaining Inspiration slowly fade into the background, forgotten. And lets be honest