Posts

Some D&D 5th Edition House-rules

General A larger number of sources of advantage or disadvantage  beats a lesser number of sources of the opposite kind. That is, each source of either advantage or disadvantage can negate one source of the other, instead of all sources. For example, gaining advantage from 2 sources can not only negate 1 source of disadvantage, but you then still gain advantage on top of that. Not only does this raise the skill ceiling of combat, but it addresses the problem of more than one source of advantage being useless, despite it being easy to get from multiple sources. The ease with which players can gain advantage from class features etc also discourages them from trying to find it by fictionally positioning their characters in an advantageous position. Note that this doesn't mean you can get "double advantage" or anything like that! You either have advantage, disadvantage, or neither. Combat If you reach 0 HP  and are downed, you gain a level of exhaustion. This prevent

Website Hype!

I have a "real" website now! Mostly for work, it details my publications and teaching history. Come check it out: samfletcher.work

Variant Rule for D&D 5e: Inspiration

The 5th edition of Dungeons & Dragons is, for many people, the best edition of D&D to date. Similar to previous editions, the various systems that make up the rules are separate enough that creating house rules is fairly painless, with the possibility for unforeseen ramifications kept to a minimum. The Dungeon Master's Guide is, in many ways, an enormous collection of house rules, ready to be used or ignored to meet the needs of each play group. These house rules go by the name of "Variant Rules" in the DMG. While a great system, 5e is not without its shortcomings. One common complaint is that despite Inspiration being a good mechanic, the rules for actually gaining Inspiration are far too vague for players to feel that they can reliably recoup it once they spend it. This leads to players simply sitting on their Inspiration until they're at risk of death, and the rules for gaining Inspiration slowly fade into the background, forgotten. And lets be honest

Thoughts on: Theory of Everything

The Theory of Everything was released at the same time as The Imitation Game, and a cursory glance would make them look very similar – they’re both basically biographies of genius scientists, right? This assumption somewhat dampened my experience of The Theory of Everything, because it’s very much focused on being a love story, based on a book written by Hawking’s first wife. It does what it aims to do very well, but don’t watch it expecting the same sort of drama or themes as The Imitation Game. One thing that cannot go unmentioned is the acting, specifically Eddie Redmayne playing Hawking. The number of times I found myself thinking “Wait, this guy isn't actually disabled is he? He’s just pretending right?” was incredible. Watching him trying to pull his body up a flight of stairs with fingers that don’t work… It’s incredibly powerful stuff and there’s no doubt he deserves his Oscar nomination. As much as the movie succeeds in portraying Hawking’s relationship with his wife

Thoughts on: Grand Budapest Hotel

While nobody expects Wes Anderson to use anything other than his iconic style, it’s a style done by nobody else, and it really shows you the infinite creative potential of film-making. Merely by being so different, it begs the question – why are all the other movies coming out these days just so damn “same-y”? Once you move past similar directors like Quentin Tarantino, why does everyone else seem to insist on just churning out the same style, movie after movie? The same color palette, the same editing techniques, the same narrative structure, the same camera angles, the same music; the list goes on. It’s a real shame. The Grand Budapest Hotel doesn't really need any praise beyond that. You’ll know within the first 5 minutes whether it’s a movie for you, but try not to be put off by the initial oddness. From start to finish, I kept saying to myself, “this is so weird ”. Never did I do so without grinning like a Cheshire cat though. It’s been a long time since I've had such a

Thoughts on: Exodus

Exodus is the perfect example of a 5/10 movie. Nothing was particularly wrong with it, and nothing was particularly amazing about it. The main roadblock Ridley Scott and his writers had to overcome was the basic narrative – it’s literally a movie about a tonne of “God cards” being played. Similar to the plot device of deus ex machina (where a situation is magically saved by an unexpected/unlikely intervention of some kind), Exodus suffers from the main characters being powerless to affect almost anything at all throughout the movie. All the audience and the characters can do is watch as God brings down horrific events onto innocent people, one after the other. There’s no real struggle for the characters to undergo, or for the audience to invest in. This isn’t an unsolvable roadblock though, as Darren Aronofsky showed us with Noah * . The story of Noah is very similar in that it’s mostly about an unstoppable, horrific act of God (though admittedly not as bad as the story of Exod

Thoughts on: Interstellar

Interstellar is an interesting beast. It’s a movie of grand ideas squeezed as efficiently as possible into 3 hours. It’s a movie about space travel, but it’s also a movie about the human condition. Too big for its shoes? While watching the movie, I kept getting the niggling feeling that every scene had the edges shaved off, and was just slightly shorter than it really needed to be. Ideas were ever so slightly cut away from before finishing, perhaps missing a little bit of extra dialogue, or just some breathing room for the audience. It was never enough to cause problems, but the feeling never really went away that Nolan’s vision was slightly too big to fit into 3 hours. One specific situation that kept arising was the lack of establishing shots - it always seemed like we simply cut to the spaceship arriving at the next destination, without giving us a chance to see what the destination looked like from afar. When the destination is a black hole, that’s kind of a bummer. But again,